Cyberpunk: Equipment

Weapons

Pistols

Holdout pistol 2-harm, +hand/close, +discreet, +quick, +reload, +loud
Flechette pistol 3-harm, +close/near, +quick, +flechette
Revolver 2-harm, +close/near, +reload, +loud, +quick
Semi-auto pistol 2-harm, +close/near, +loud, +quick
Heavy pistol 3-harm, +close/near, +loud

Serious Guns

Shotgun3-harm, +close/near, +loud, +messy
Dual Pistols 3-harm, +close/near, +loud, +quick
Breech-Load Shotgun 3-harm, +close/near, +loud, +messy, +reload, +specialty ammo
Automatic shotgun 3-harm, +close/near, +loud, +messy, +autofire
Hunting rifle 2-harm, +far/ex, +loud
Assault rifle 3-harm, +near/far, +loud, +autofire
Machine pistol 2-harm, +close/near, +loud, +autofire
SMG 2-harm, +close/near, +loud, +autofire
Massive revolver 3-harm, +close/near, +reload, +reliable, +really loud, +intimidating, +special ammo

Hardcore Guns

LMG 3-harm, +near/far, +loud, +messy, +autofire, +clumsy
Sniper rifle 3-harm, +far/ex, +loud, +clumsy
Anti-materiel rifle 3-harm, +far/ex, +loud, +messy, +breach, +clumsy, +AP
Crossbow or hunting bow 2-harm, +close/near/far, +reload, +special ammo
Grenade launcher 4-harm, +near/far, +area, +loud, +messy, +clumsy
Grenade tube 4-harm, +near, +area, +reload, +loud, +messy
Assault cannon 4-harm, +near/far, +area, +messy, +breach, +clumsy
Missile launcher 5-harm, +far, +area, +messy, +breach, +clumsy
Flame-thrower 3-harm, +close, +area, +fire

Melee Weapons

Knife2-harm, +hand
Club2-harm, +hand
Sword3-harm, +hand, +messy
Hand taser0-harm, +hand, +stun
Monofilament whip4-harm, +hand, +messy, +area, +dangerous
Shuriken or throwing knives2-harm, +close, +infinite
Ornate dagger2-harm, +hand, +valuable
Many knives2-harm, +hand, +infinite

Grenades

*At ranges intimate/hand/close, grenades are +dangerous.

Frag grenades4-harm, +near, +area, +reload, +loud, +messy
Flashbangss-harm, +near, +area, +loud, +reload
Gas grenadess-harm, +near, +area, +reload, +gas

Gear

Armor

Armoured clothing or synth leathers0-armour, +discreet, subtract 1 when rolling the harm move
Armoured vest, jacket or coat1-armour
Body Armour2-armour
Military hardsuit3-armour, clumsy, removable

Gear

Climbing/Rappelling rig
Communications equipmentoptional tags: +encrypted, +jamming, +satellite relay, +recording
Disguise kit+1 ongoing to avoid being detected while successfully maintaining a fake persona
Explosivesspray explosives for breaching doors, small portable plastic explosives for destroying vehicles and weakening structures, or industrial-grade demolitions equipment. All are +AP, +dangerous, +messy, +loud, +breach
Gyroscopic exoskeletonprovides a mobile brace point for weapons which require precise stabilisation or recoil absorption
Microtronics workstationyou may perform field repairs on electronics and cyberware
Musical instrumentsoptional tags: +recording, +satellite relay, +simsense
Recording equipment+audio, +video, optional tags: +simsense, +discreet,+encrypted
Scuba equipment
Stealth suit+1 ongoing to avoid being detected while hidden and alone
Surgery or portable operating roomallows treatment of life-threatening wounds
Specialist toolkits, survival kits, and the like.Can be used 3 times. Each use grants +1 forward to a move relevant to the specialisation of the toolkit
Trauma dermsallows you to take -1 when rolling harm
Vision enhancing devicesglasses, goggles, scopes. Basic models have one or two tags, more advanced and expensive models can have more.
Wingsuit, microlite, or hoverboard

Cyber

Cybergear

Cybereyes choose 2: +thermographic, +lowlight, +telescopic, +anti-flare, +recorder, +encrypted, +smartlink, +timesquare, +cosmetic can roll Chrome for Checking a Scene.
Cyberears choose 2: +dampening, +wide frequency, +recording, +encrypted; can roll Chrome for Checking a Scene.
Cybercoms choose 2: +encrypted, +jamming, +recording, +encrypted
Cyberarm choose 1: +implanted tools, +hidden storage, +implanted weaponry (choose one below), +discreet, +cosmetic; +augmented Strength +1 harm in melee
Cyberleg choose 1: +hidden storage, +hidden holster (pistol or smaller), +discreet, +cosmetic; +augmented Strength +1 forward for athletics
Dermal plating -1 when rolling harm
Muscle Grafts Roll Chrome instead of Hard in Melee
Neural Plugs Allows direct neural interface with Mesh & machines. Choose two: +encrypted, +highspeed, +high capacity, +remote module (pilot drones with Chrome), +mesh uplink, +targeting suite (roll for FNFF with Chrome)
Reflex Boost +1 in time-critical situations
Skill plugs Declare what skill you are chipped for +1 ongoing
Tactical Computer +1 when Checking out a Scene in a tactical situation
Personal Assistant a weak personal AI to help with searches and scheduling

Cyberweapons

Retractable blades2-harm, +hand, +messy, +implant
Holdout firearm2-harm, +close, +loud, +implant
monofilament whip4-harm, +hand, +messy, +area, +dangerous, +implant
Assassination implant4-harm, +intimate, +slow, +implant